Happiness
One of the main characters which portrays that they are happy is Mario. The story line off Mario is basically how Mario has to save princess peach and he does this by going through a lot of obstacles and defeating enemy's. Although he always looks happy, this obviously doesn't make the story line as tensed as it should be. Mario looks happy by always smiling and looking excited to be going down into pipes or jumping on his enemy's. Another character from the Mario video game which portrays an emotion that they are always happy is Yoshi. Yoshi is one of Mario's 'sidekicks/collectibles' and when Mario finds Yoshi, Yoshi looks proud to help him and which I personally think brightens up the game.Vengeance
Vengeance is when a character inflects punishment when someone has done something wrong (Someone wanting revenge). An example off video game characters which have a mention of vengeance is Kazuya Mishima and Kratos from god off war. Kazuya Mishima has vengeance on his father because his father threw him off a cliff to test his strength and his ability to climb back up the mountain although Kazuya made a deal with the devil that he will murder his farther. This changes the story line because Kazuya enters Tekken's tournament with the devil gene, making him a harder contestant and giving the story line a more interesting and tensed effect.Fear
Fear is an unpleasant emotion but is one of the most popular emotions within the games industry. Having danger/Threats of danger in the game or simply having violence creates an emotion of fear. Characters that have fear in video games may include the player from out of silent hill, calling or Saw the video game. All these games have a main character that shows the emotion fear. For example in calling, it allows the players to 'ring' the characters in the game, the characters in the game which are ghost. These ghost torment a girl and bring her to several locations, she then has to find out what is happening just by interacting with the game around her. If something frightens the girl then she gets too scared to do certain things which show she fears the characters in the game. When I was personally playing this game I realized that when the player feared something, I was more scared to go near that certain thing.Anger
Anger is usually when someone is feeling annoyed or have some sense of displeasure. Anger is one of the main emotions which are in video games. For instance Bowser out of Mario seems to always be angry; He captured the princess and competes with Mario to conquer the kingdom. Another character that shows the emotion anger is the hulk. The hulk is popular because he struggles to control his anger and once he gets angry he smashes a lot which is a prime example of how emotions can be exaggerated to make the story line a lot more interesting.Perseverance
Perseverance is where someone basically gets knocked down but doesn’t give up. An example of a character that shows perseverance is Kazuya Mishima. The reason I am using Kazuya as an example is because Kazuya was disowned by his own dad, He threw him of a cliff because he thought he was weak. The only way his dad thought Kazuya would come back up the cliff is if he was strong enough - which he didn't believe. Instead of Kazuya giving up, he had perseverance and got help from the devil to help defeat his farther. He didn't give up. Having a character that shows Perseverance inspires the player and they act like some sort of 'role model', giving them more off a reason to not give up on the character or the story line. An example off a game which shows a lot of perseverance is Dark souls. The character doesn’t show much perseverance even though to complete the game and to be successful the character must die over and over again to learn from the mistakes because of how difficult the game is set to be. So even-though the character itself doesn’t show any emotion of perseverance the player them self-have been taught not give up and to compete the task. Other examples of perseverance may include Mass effect and master chief.Heroism
Heroism is usually when the character feels great bravery, this is usually most protagonists. Although some examples off a character in a video game who have had the emotion of heroism is Marcus Fenix out of gears of war because he saves an enormous amount off lives, which obviously acquires great bravery or spyro who shows courage and bravery by fighting a lot of challenges to defeat the evil Nasty Gnorc so overall heroism is someone who goes out of their way to help save other people. This makes the player feel more attached and safe with the protagonist for instance if the protagonist is saving other characters then the player is going to know that the protagonist is brave, loyal and caring which helps open up a lot of the story.
Valour

Valour is really similar to heroism although valour is when they are bold and show determination in great danger or in a battle. Example of someone who has valour in a video game is Lara Croft, she ventures into ancient, hazardous tombs and ruins around the world, running into dangerous areas/dangerous people trying to help people on island. For instance in the new tomb raider, Lara goes to extreme lengths to save others on the island. Even though valour is similar to heroism it gives the story line a slightly different effect. For example heroism shows someone is heroic and saves people while valour are not as heroic but will show determination while in great danger to protect them self and others.
Hope
Hope is when someone has the desire to do something and doesn’t give up when I think of a video game character that has hope. I automatically think of Lara croft and Mario. Mario Is always fighting his enemy's and having to explore a lot while facing a lot of danger and obstetrical just to get to bowser who he then has to compete to get princess peach. Although very time he does this, bowser still runs away with princess peach however he doesn’t give up and has a lot of hope that he is going to be with his princess and carry's on chasing bowser and going through the obstetrical again. Lara croft shows the emotion hope when she is surrounded on the island and loses most of her friends who was on the same boat before everything went wrong. She has hope that she can find and save her friends and get off the island which shows a lot of difficulties but Lara never gives up the hope that they will live. Hope creates a story line which involves the player in feeling more inspired that the story line may finish successfully with a happy ending.Competitiveness
Competitiveness is usually what the characters out of fighting games feel Such as in tekken the characters will feel competitiveness for instance Jin Kazama. Having someone who shows the emotion competitive it sorts of rubs off on the player. For example the player will feel more competitive because they can tell that their character has the emotion off wanting to succeed in the tournament which motivates the player to do well.Links
https://en.wikipedia.org/wiki/Kazuya_Mishima
http://nukoda.com/news/wii-exclusive-survival-horror-game-calling-announced/
http://nina-x-kazuya.deviantart.com/gallery/42277703/Tekken-Blood-Vengeance
http://fantendo.wikia.com/wiki/Mario
http://monster.wikia.com/wiki/Bowser
http://tekken.wikia.com/wiki/Kazuya_Mishima/Gallery
http://www.darkspyro.net/guidebook/Gnasty_Gnorc
http://www.forbes.com/forbes/welcome/
http://moviepilot.com/posts/1519683
